Electronic Arts Files A Patent For Matchmaking

Matchmaking woes are an almost universal fate of developers trying to make sure players play against others who match their skill levels. However, this is just the tip of the iceberg, and anything below this peak can lead to a frustrating period for users. Some users are inclined to drop games well before the end, the balance should occur between players who are willing to invest in a plethora of microtransactions and those who are more comfortable with the main game, and this is before even starting to encroach on the territory of toxicity and intra-social behavior that occurs in moments of intense competition.

PewDiePie, notoriously known as a “moment of passionate player”. Electronic Arts Files A Patent For Matchmaking System Based On Player Retention

The right balance of matchmaking contains a plethora of theories and ideas on current best practices, and even ways to entice players to invest more in a gaming micro-economy or in-game microtransactions.

Electronic Arts has just filed a patent with matchmaking in the foreground, and it’s an interesting idea that seems to encourage retention in the game by basing its matchmaking skills on the current retention rates of the players you’re with paired. Everything is a bit obtuse if not downright esoteric in its form, and the entire patent is almost impossible to read with a clear conclusion on what exactly they are going to use this system for, or exactly how it will work.

In addition, it is a patent; other game companies will not be able to use this form of matchmaking without paying heavy legal fees to Electronic Arts.

Admittedly, Electronic Arts matchmaking is in desperate need of a boost if Battlefield 5 is something to get out of, though it’s just as likely to be used on their sports games like the recent Madden 20 (which is on PC after a seemingly endless hiatus) and FIFA 20, which is best known for scripted events over which their players have no control.